|The heroic Highlanders!|
First up was our first go at The Men Who Would Be Kings. I've become a fan of Dan Meresey's rules, even though I have never played one! Lion Rampant, Dragon Rampant and Pikeman's Lament are all on the to-do list. In the meantime, TMWWBK did not disappoint.
|Well, this is a problem.|
Jon commanded the heathen rogues, while I did my best with the Queen's troops. Which wasn't great! Despite my best efforts, and some reasonably good shooting, the devils were upon us in no time, and the column was overrun. This will not look good in the London papers.
|Here they come!|
The quick result was no fault of the rules. We decided we goofed by setting the sides up too close to each other. They were already in range, and by the time they moved, there just wasn't time for my heroic men in khaki to get off more than a couple volleys before it became a numbers game in melee. The difference in troop types did come into play somewhat, with the Scots holding on longer than the Egyptians, which seemed right.
Also of note, we played it with different leader characteristics for the British, but all the same for the Mahdists. Too difficult to keep track of individual leaders with that many units that all look the same. It worked fine.
Terrain is scratch built, based on cork boards. The minis are all 15mm and are a mix of Essex, Peter Pig and Old Glory 15s. I like how this played out, and would like to add some more troop types.
I can see how this could be scaled up to a larger, multi-player game, and that's in mind for the future, too. It will just take painting a bunch more Mahdists! And there are the scenario rules provided, which I would also like to give a go sometime. Must keep the Empire intact, what?