Tuesday, February 10, 2015

Flintcon 2015: Ow, My Eye!

The battlefield, with the Saxons on Senlac hill to the left.
Hastings. 1066 and all that. Even most non-gamers and non-history buffs have at least heard of it. Heck, even my sister knows the gist of what happened! (Perhaps more incredibly, she has been there and I have not. I must remedy that.)

So when the chance came to play in a Hastings game at Flintcon, I took it. I've always been a little wary of Hastings because it seems so, well, preordained. Not very strategic, if you will. But the sheer spectacle of it secured a position on my gaming bucket list, so there you go.

This game was run by Tod Kershner of Pig Wars fame using a new set of his rules, By the Sword Decided (to be published soon). I joined the left wing of the Saxon army upon Senlac hill, and we were given three minutes to discuss our strategy. Well, that took about 10 seconds. "Stay on the hill?" "Um, yeah, sure."

So with that, about all it took was waiting for the Normans to come to us. And come they did. Poor Harold in the center eventually decided it would be a good idea to go DOWN the hill to meet them. While not our ultimate undoing, it didn't help.

Some of the Saxon defenders
As for my small view of things, I think I went through four different leaders! Die, roll for succession, die. Repeat. One of my two units of fyrd ran pretty quickly, the other took a beating but more or less lingered around. Eventually, good old Jon, this time playing on the Normans and rolling unusually well, engaged Harold and killed him - thus earning a fee copy of the rules. Of course it didn't take much imagination to picture poor Harold with an arrow in his eye.

From there, it was pretty academic. The Normans once again carried the day, and the history of Britain was secure.

(I took more photos than this, but they were pretty fuzzy. So that's that.)


My Saxons, heroically holding the line against the Norman invaders. For a little while, at least.

Monday, February 9, 2015

Flintcon 2015: The Case of the Misplaced Highlanders


This past Saturday I attended Flintcon. This is noteworthy for two reasons: One, it is the first time this con has been held, and two, it means I have attended two cons in the span of about a month!

I’ll have more on the con itself in a later post (spoiler alert: it appears to have been a smashing success), but for now some highlights of the first game I played.

It was a tough call between Black Powder Napoleonics, a Winter War Chain of Command and a Bolt Action game, but in the end I went with the Blackpowder game run by my erstwhile opponent Jon, and sponsored by Rider’s Hobby Shop of Flint.

And it was bad. No, not the game. The scenery was great, the minis great, the scenario designed well and the rules worked. I just rolled horribly. I had perhaps the worst turn I have ever had with dice!

To recap, this was a Peninsular battle, honestly I forget which one. The gist of it was the French were attempting to relieve a siege somewhere, and a British force was sent out to stop them. The French had cavalry, and were tasked with taking a small town from the defending British.

Being a known Scot-phile (is that a word? Maybe I just made it up?), I was given the two Highlander battalions in the center, the 42nd and the 79th. So far so good. The French approached. I fired. OK. They came closer. They charged. We locked into melee. OK. Then came “the turn.” Somehow, someway, I managed to roll so badly that both units broke and ran. Both. Leaving the center of our line basically empty. Let me say that again, both elite Highlander units broke and ran on the SAME turn!

What? I’m still not sure how, but I blame Ben. (Long story.)

That provided Jon with the opportunity to deliver the line of the day when explaining the game later, “Scott misplaced his Highlanders.” Yeah. Laugh it up, fuzzball. (Oh yeah, there were Star Wars games there too. Maybe I should have played one of those?)

So while I was reduced to spectator, somehow my two compatriots on the flank managed to seal the gap and hold, though barely. I think eventually the French would get through given more time.

And that was pretty much that. There are still a lot of things to like about Black Powder, and some things that make me scratch my head a bit. But overall it seems an interesting game.

Plus now we are already making plans to reuse Jon’s Peninsular scenery in a more tropical setting with more unsavory actors. Caribbean? Pirates? Mmmmaybe.

But enough of my blabbering. On with the photos!
The brave Highlanders, ready for the French onslaught.

French cavalry.

Sharpe's Rifles, which as far as I know didn't do much on this day.

And here are the Highlanders, unleashing a volley at the approaching French. Never have they looked so resplendent, so brave.

Meanwhile, on the edge of town.

More cavalry. How did they get so much?

The local priest probably won't be happy about this.

I guess I'll come over here to the left flank. Someone misplaced the Highlanders in the center.

Wednesday, January 14, 2015

Spartacon 2015

After not feeling well and missing out on Spartacon last year, it was good to get back down for this annual convention in Lansing last weekend. Of course I did question my sanity at o-dark-30 when the thermometer in my car read 3 below and the roads were covered with blowing snow. But I made it!

This was a bit of a "different" day for me, as I took part in a pair of "cops and robbers" games rather than any conventional wargames. One was the aforementioned brawl in Detroit, the other was an intriguing gangster vs. cops scenario using Dead Man's Hand. These rules worked great for this genre, almost to the point I now have a hard time visualizing them as an old west set! The basic scenario had two rival mob bosses meeting at a shack in a rural area, with two groups of lawmen converging to arrest them. And the mayhem ensued. The game actually broke into two mini-games. As a lawman, I ended up killing rather than arresting my target, but in the end I lost all my officers. Oops.

I really liked the card-driven activation system of this game, as it did give some leeway in letting you choose who goes when, so it doesn't completely get bogged down by luck wherein one player can get multiple actions before another gets any. The reaction system worked well, and really saved me as I was able to get shots off at the getaway car rather than stand there watching.

Purchases on the day were limited to the latest CY6 scenario book, Floatplane Hell, and several more of the planes from Dave at I-94. All that and home by 8 for pizza with the wife and kids. A good day!

And as always, there were some great looking games. Here's a sampling. Apologies if I get the details wrong. With the fast-paced games I was playing in, there wasn't much time for roaming around!

Come on out, we've got you surrounded.

He didn't surrender. I had to shoot.


Romans and barbarians, I think.

A Johnny Reb 15mm ACW game - Champion's Hill at Vicksburg.

Same.

Meanwhile, on the other side of the table...

Watch out for dem trees! Oops...

Modern Iraq maybe?

1/2400 WW2 naval, Pacific

Napoleonics, no idea what battle or rules

Another view

What an awesome looking CY6 jets game

A simply gorgeous F-14

Modern Afghanistan


Modern Afghanistan

This looked cool, a small scale (1/300?) Battle of Baltimore War of 1812. It covered a lot of ground.

Another view.

And another.

"Oh say can you see..."

East Front microarmor, I think.


Dave Winfree's CY6 game, somewhere in SE Asia...

FIW

FIW

Hmmm, can't remember. ACW?

East Front again?

???

Vietnam. Great looking terrain.

The Americans advance...

Armor support in Vietnam

Flames of War WWI. Sweet table.

Same







Meanwhile, back at Fort Henry